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<script src="../../js/webgl-test-utils.js"></script>
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<script id="tf-vshader" type="x-shader/x-vertex">#version 300 es
in uint in_data;
flat out uint out_data;
void main() {
    out_data = in_data;
}
</script>
<script id="tf-fshader" type="x-shader/x-fragment">#version 300 es
void main() {}
</script>

<script>
"use strict";
description("Tests calling WebGL 2.0 APIs with objects from other contexts");

function loadTFProgram(context) {
    const tfProgram = wtu.setupTransformFeedbackProgram(context, ["tf-vshader", "tf-fshader"],
        ["out_data"], context.SEPARATE_ATTRIBS,
        ["in_data"]);
    wtu.glErrorShouldBe(context, context.NO_ERROR, "linking transform feedback shader should not set an error");
    return tfProgram;
}

function create2DTextureArray4x4x4(context) {
    const texture = context.createTexture();
    context.bindTexture(context.TEXTURE_2D_ARRAY, texture);
    context.texImage3D(context.TEXTURE_2D_ARRAY, 0, context.RGBA8, 4, 4, 4, 0, context.RGBA, context.UNSIGNED_BYTE, null);
    wtu.glErrorShouldBe(context, context.NO_ERROR, "allocating 2D texture array should not set an error");
    return texture;
}

var wtu = WebGLTestUtils;
var contextA = wtu.create3DContext(undefined, undefined, 2);
var contextB = wtu.create3DContext(undefined, undefined, 2);
var bufferA = contextA.createBuffer();
var bufferB = contextB.createBuffer();
var frameBufferA = contextA.createFramebuffer();
var frameBufferB = contextB.createFramebuffer();
var programB = wtu.loadStandardProgram(contextB);
var queryB = contextB.createQuery();
var samplerB = contextB.createSampler();
var syncB = contextB.fenceSync(contextB.SYNC_GPU_COMMANDS_COMPLETE, 0);
var transformFeedbackA = contextA.createTransformFeedback();
var transformFeedbackB = contextB.createTransformFeedback();
var vertexArrayA = contextA.createVertexArray();
var vertexArrayB = contextB.createVertexArray();
var tfProgramB = loadTFProgram(contextB);
var texture2DArrayA = create2DTextureArray4x4x4(contextA);
var texture2DArrayB = create2DTextureArray4x4x4(contextB);
var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
var uniformData = [];

function generateFloat32Array(length) {
    uniformData = new Float32Array(length);
}

function generateFloatArray(length) {
    uniformData = new Array(length);
    for (var i = 0; i < length; i++) {
        uniformData[i] = 0.0;
    }
}

function generateInt32Array(length) {
    uniformData = new Int32Array(length);
}

function generateIntArray(length) {
    uniformData = new Array(length);
    for (var i = 0; i < length; i++) {
        uniformData[i] = 0;
    }
}

function generateUint32Array(length) {
    uniformData = new Uint32Array(length);
}

// Make the bindable objects valid in both contexts first.
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, bufferA)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, null)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, bufferB)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, null)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, transformFeedbackA)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, null)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTransformFeedback(contextB.TRANSFORM_FEEDBACK, transformFeedbackB)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTransformFeedback(contextB.TRANSFORM_FEEDBACK, null)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindVertexArray(vertexArrayA)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindVertexArray(null)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindVertexArray(vertexArrayB)");
wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindVertexArray(null)");

wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferA)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTextureLayer(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, texture2DArrayB, 0, 0)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getFragDataLocation(tfProgramB, 'nonexistent_variable')");
// Unsigned int uniforms
                        wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1ui(locationB, 0)");
generateUint32Array(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1uiv(locationB, uniformData)");
generateIntArray(1);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1uiv(locationB, uniformData)");
                        wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2ui(locationB, 0, 0)");
generateUint32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2uiv(locationB, uniformData)");
generateIntArray(2);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2uiv(locationB, uniformData)");
                        wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3ui(locationB, 0, 0, 0)");
generateUint32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3uiv(locationB, uniformData)");
generateIntArray(3);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3uiv(locationB, uniformData)");
                        wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4ui(locationB, 0, 0, 0, 0)");
generateUint32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4uiv(locationB, uniformData)");
generateIntArray(4);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4uiv(locationB, uniformData)");
// New uniform entry points with offsets
generateFloat32Array(2);  wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData, 1)");
generateFloatArray(2);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData, 1)");
generateInt32Array(2);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData, 1)");
generateIntArray(2);      wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData, 1)");
generateFloat32Array(3);  wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData, 1)");
generateFloatArray(3);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData, 1)");
generateInt32Array(3);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData, 1)");
generateIntArray(3);      wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData, 1)");
generateFloat32Array(4);  wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData, 1)");
generateFloatArray(4);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData, 1)");
generateInt32Array(4);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData, 1)");
generateIntArray(4);      wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData, 1)");
generateFloat32Array(5);  wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData, 1)");
generateFloatArray(5);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData, 1)");
generateInt32Array(5);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData, 1)");
generateIntArray(5);      wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData, 1)");
generateFloat32Array(5);  wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData, 1)");
generateFloatArray(5);    wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData, 1)");
generateFloat32Array(10); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData, 1)");
generateFloatArray(10);   wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData, 1)");
generateFloat32Array(17); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData, 1)");
generateFloatArray(17);   wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData, 1)");
// Non-rectangular matrix uniform entry points
generateFloat32Array(6);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x2fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x3fv(locationB, false, uniformData)");
generateFloatArray(6);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x2fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x3fv(locationB, false, uniformData)");
generateFloat32Array(8);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x2fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x4fv(locationB, false, uniformData)");
generateFloatArray(8);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x2fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x4fv(locationB, false, uniformData)");
generateFloat32Array(12);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x3fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x4fv(locationB, false, uniformData)");
generateFloatArray(12);
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x3fv(locationB, false, uniformData)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x4fv(locationB, false, uniformData)");

// Query objects
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteQuery(queryB)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isQuery(queryB)");
shouldBeFalse("contextA.isQuery(queryB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.beginQuery(contextA.ANY_SAMPLES_PASSED, queryB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getQueryParameter(queryB, contextA.QUERY_RESULT_AVAILABLE)");

// Sampler objects
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteSampler(samplerB)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isSampler(samplerB)");
shouldBeFalse("contextA.isSampler(samplerB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.samplerParameteri(samplerB, contextA.TEXTURE_WRAP_S, contextA.CLAMP_TO_EDGE)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.samplerParameterf(samplerB, contextA.TEXTURE_MIN_LOD, -500.5)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getSamplerParameter(samplerB, contextA.TEXTURE_WRAP_S)");

// Sync objects
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteSync(syncB)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isSync(syncB)");
shouldBeFalse("contextA.isSync(syncB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.clientWaitSync(syncB, 0, 0)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.waitSync(syncB, 0, contextA.TIMEOUT_IGNORED)");

// Transform feedback
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteTransformFeedback(transformFeedbackB)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isTransformFeedback(transformFeedbackB)");
shouldBeFalse("contextA.isTransformFeedback(transformFeedbackB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, transformFeedbackB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.transformFeedbackVaryings(tfProgramB, ['out_data'], contextA.SEPARATE_ATTRIBS)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getTransformFeedbackVarying(tfProgramB, 0)");

// Uniform buffer objects and transform feedback buffers
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindBufferBase(contextA.UNIFORM_BUFFER, 0, bufferB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindBufferRange(contextA.UNIFORM_BUFFER, 0, bufferB, 0, 4)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformIndices(programB, ['u_modelViewProjMatrix'])");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniforms(programB, [0], contextA.UNIFORM_TYPE)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformBlockIndex(programB, 'nonexistent_uniform_block_name')");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniformBlockParameter(programB, 0, contextA.UNIFORM_BLOCK_BINDING)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniformBlockName(programB, 0)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformBlockBinding(programB, 0, 0)");

// Vertex Array objects
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteVertexArray(vertexArrayB)");
wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isVertexArray(vertexArrayB)");
shouldBeFalse("contextA.isVertexArray(vertexArrayB)");
wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindVertexArray(vertexArrayB)");

var successfullyParsed = true;
</script>

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